CASE STUDY
ESB - sub-sea diver VR experience
In 2017, ESB International (ESBI) sought a virtual reality solution to help them explain how their innovative sub sea cable repair solution works. They had a couple of traditional videos that explained the basic operation of the habitat, but because most of the work was done with divers at depth it was problematic to film its actual operation with anything other than underwater action cameras.
Following a successful tender process, we set about identifying how virtual reality could be used to tell the story of the sub-sea habitat in a more immersive, engaging way. We worked with ESB International to deliver a unique and truly immersive experience from the perspective of the sub-sea diver working at depth to restore power.
Our specific challenges were to convey the story of the habitat in 3 minutes, to add some interactive elements and to allow all participants to actually carry out the repair themselves.
Challenge
To make the experience as interactive as possible we designed and commissioned the building of a virtual habitat and modeled realistic equipment that would be required for ESBI engineers to operate in this environment. This would give the participants a feeling they were using real machinery.
Being immersed in the sea, what changes would we have to account for? The lighting, sound and visual would all have to be treated in a unique way to give users an experience they would believe.
To create a feeling of undersea immersion we created an environment where the changing lighting, sound and visuals were true to life to create an experience that would be both believable and enjoyable.
The project had to be completed in just a few weeks and we had to compile a lot of research and testing before the experience could be built.
With a short project timeline we compiled a detailed research and testing brief which the experience was built in. This minimised development time by knowing exactly what we had to create.
Solution
In 2017, ESB International (ESBI) sought a virtual reality solution to help them explain how their innovative sub sea cable repair solution works. They had a couple of traditional videos that explained the basic operation of the habitat, but because most of the work was done with divers at depth it was problematic to film its actual operation with anything other than underwater action cameras.
Following a successful tender process, we set about identifying how virtual reality could be used to tell the story of the sub-sea habitat in a more immersive, engaging way. We worked with ESB International to deliver a unique and truly immersive experience from the perspective of the sub-sea diver working at depth to restore power.
Our specific challenges were to convey the story of the habitat in 3 minutes, to add some interactive elements and to allow all participants to actually carry out the repair themselves.
Challenge
To make the experience as interactive as possible we designed and commissioned the building of a virtual habitat and modeled realistic equipment that would be required for ESBI engineers to operate in this environment. This would give the participants a feeling they were using real machinery.
Being immersed in the sea, what changes would we have to account for? The lighting, sound and visual would all have to be treated in a unique way to give users an experience they would believe.
To create a feeling of undersea immersion we created an environment where the changing lighting, sound and visuals were true to life to create an experience that would be both believable and enjoyable.
The project had to be completed in just a few weeks and we had to compile a lot of research and testing before the experience could be built.
With a short project timeline we compiled a detailed research and testing brief which the experience was built in. This minimised development time by knowing exactly what we had to create.