Bespoke VR Training Solutions

Last year, the Fortune 500 alone spent over €100Bn on training and yet,
over half of them still suffered deaths and serious injuries in the workplace.
Data-backed VR simulation training gives your organisation the edge when it comes to safety and upskilling.

We developed HEAT. A data driven VR simulation platform with data capture & analytics capabilities powered by machine learning. Our mission is to help large organisations whose activities are risky, remote, or rare to train in a more authentic, memorable & measurable way, leveraging reliable insights for more informed decision-making.
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Why companies are investing in virtual reality training

The majority of companies are using traditional methods such as lectures to deliver training, even though we know that this is ineffective and inefficient. VRAI worked with global logistic company IAG Cargo to build and scale a bespoke employee onboarding simulation experience. Using metrics from the HEAT platform we gathered the data & discovered that after using HEAT VR simulation training 94% of users said they have learned something new, employees understanding of the operation has increased from an average of 5/10, to 8/10 & the tour timings reduced from 90 to 15 minutes.

94%

of users said they have learned something new since working with VRAI

8/10

Employees understanding of the operation has increased from an average of 5/10, to 8/10

15 mins

Tour timings reduced from 90 minutes to 15 minutes

How does virtual reality measure up as a training tool?

A highly effective mechanism for informing critical decisions and honing both hard and soft skills, VR training is superior to traditional training across a broad range of outcomes. PwC’s recent 'Training in the Enterprise' report looks into the effectiveness of virtual reality soft skills training in industry. It shows that VR training will likely be an accelerator to help drive a new age of scenario-based learner outcomes by delivering a cost effective, immersive, and efficient experience to train employees on soft skills.

For people who work in risky or remote operational environments, such as front line military personnel, offshore wind technicians, or even workers in manufacturing settings, there is a need to train, prepare for and mitigate risk. Traditional e-learning tools can not prepare someone to enter a live combat situation, climb a high-voltage electricity pylon in a storm, or fix a blade on a 100m high wind turbine 100km offshore in the North Sea.

Main findings of the VR Training Report

01

Learners trained with VR were up to 275% more confident to act on what they learned after training — a 40% improvement over classroom and 35% improvement over e-learning. VR-based employee training methods provide the ability to practice in an immersive, low-stress and safe environment which results in higher confidence.

275%

More confident

02

The techniques used in simulation-based learning in VR gives individuals the opportunity to feel as if they’ve had a meaningful experience. In VR — learners felt 3.75 times more emotionally connected to the content than classroom learners, and 2.3 times more connected than e-learners, equipping them better for the challenge at hand.

3.75x

More emotionally connected

“Simulations and immersive experiences command the individual’s vision and attention. Therefore users are significantly less distracted in VR”.

03

Return on investment is easily quantifiable with VR training. In the same training exercise, the results showed that employees in VR courses can be trained up to four times faster. While e-learning took 45 minutes, classroom-based training took two hours — VR took only 28 minutes.

4x

Faster to train

04

Simulations and immersive experiences command the
individual’s vision and attention for the execution of complex tasks. Therefore, through their application and immersion, learners are significantly less distracted in a virtual training environment. VR-trained employees were up to four times more focused during training than their e-learning peers and 1.5 times more focused than their classroom colleagues.

4x

More focused

Conclusion

VR is not designed to completely replace traditional methods of training —
but to enhance the training and facilitate more effective learning, either standalone or as a core element of a blended learning curriculum within the organisation. It should replace situations where the employee is exposed to risk & high hazardous environments. Companies should consider a multimodal approach. Combining classroom, e-learning and virtual simulation training together, you are helping provide your employees with an industry-leading approach while unleashing limitless possibilities for stimulating the imagination. This new modality will likely help transform this new age of training and education in the enterprise. Read the full PWC Report on the effectiveness of VR Training:

The effectiveness of virtual reality soft skills training in the enterprise.

WHAT CAN VR TRAINING DO FOR YOUR ENTERPRISE?

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