Bespoke VR Training Solutions

Last year the Fortune 500 alone spent over €100Bn on training and yet, over half of them still suffered deaths and serious injuries in the workplace.

We developed HEAT. A data driven VR simulation platform with data capture & analytics capabilities powered by machine learning. Our mission is to help large organisations whose activities are risky, remote, or rare to train in a more authentic, memorable & measurable way.
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Why companies are investing in virtual reality training

The majority of companies are using traditional methods such as lectures to deliver training, even though we know that this is ineffective and inefficient. VRAI worked with IAG Cargo to build a bespoke employee onboarding simulation experience. Using metrics from the HEAT platform we gathered the data & discovered that after using HEAT VR simulation training 94% of users said they have learned something new, employees understanding of the operation has increased from an average of 5/10, to 8/10 & the tour timings reduced form 90 to 15 minutes.

94%

of users said they have learned something new since working with VRAI

8/10

Employees understanding of the operation has increased from an average of 5/10, to 8/10

15 mins

Tour timings reduced from 90 minutes to 15 minutes

How does virtual reality measure up as a training tool?

PwC’s report looks into the effectiveness of virtual reality soft skills training in enterprise. It shows that VR training will likely be an accelerator to help drive a new age of training by delivering a cost effective, immersive, and efficient experience to train employees on soft skills.

For people who work in risky or remote operational environments, such as front line military personnel, offshore wind technicians, or even workers in manufacturing settings, there is a need to train, prepare for and mitigate risk. Traditional elearning tools can not prepare someone to climb a high voltage electricity pylon in a storm, or fix a blade on a 100m high wind turbine 100km offshore in the North Sea.

Main findings

01

Learners trained with VR were up to 275% more confident to act on what they learned after training — a 40% improvement over classroom and 35% improvement over elearning. VR provides the ability to practice in an immersive, low-stress environment which results in higher confidence.

275%

More confident

02

Simulation-based learning in VR gives individuals the
opportunity to feel as if they’ve had a meaningful experience.
In VR — learners felt 3.75 times more emotionally connected
to the content than classroom learners, and 2.3 times more
connected than e-learners.

3.75x

More emotionally connected

“Simulations and immersive experiences command the individual’s vision and attention. Therefore users are significantly less distracted in VR”.

03

In the same training exercise the results showed that
Employees in VR courses can be trained up to four times
faster. While Elearning took 45 minutes, classroom based
training took two hours — VR took only 28 minutes.

4x

Faster to train

04

Simulations and immersive experiences command the
individual’s vision and attention. Therefore users are
significantly less distracted in VR. VR-trained employees
were up to four times more focused during training than their
e-learning peers and 1.5 times more focused than their
classroom colleagues.

4x

More focused

Conclusion

VR is not designed to completely replace traditional means of training —
but to enhance the training. It should replace situations where the
employee is exposed to risk & high hazardous environments. Companies
should consider a multimodal approach. Combining classroom, e-learning
and virtual simulation training together, you are helping provide your
employees with an industry leading approach. This new modality will likely
help transform this new age of training and education in the enterprise.
Read the full PWC Report:

The effectiveness of virtual reality soft skills training in the enterprise.

WHAT CAN VR DO FOR YOUR ENTERPRISE?

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